Mechanism Examples
“Steal from the best, invent the rest” - Mike Corsetto, Head Coach of Team 1678. Don’t ever be afraid of taking inspiration from designs of other robots. This page acts as a design reference and learning page for a wide variety of mechanisms.
Note
A CAD link has been provided when available, but examples without CAD can still be useful to look at with Behind The Bumpers videos and ChiefDelphi threads.
Contribution
This library of mechanism examples always needs expansion. Follow the contribution guidelines to add your own examples or help write Behind the Design pages for existing examples.
Drivebases
Section titled “Drivebases”- Swerve Drivebases - Swerve drivebases, primarily COTS swerve modules
- Tank Drivebases - Tank drivebases, not commonly found on robots anymore (Coming Soon)
Intakes
Section titled “Intakes”- Pivoting Intakes - Over-the-bumper intakes deployed on a single pivot
- Linkage Intakes - Over-the-bumper intakes deployed with a linkage, includes four-bar linkages
- Under-the-bumper Intakes - Intakes that acquire game pieces underneath the bumpers (Coming Soon)
Game Piece Manipulation
Section titled “Game Piece Manipulation”- Shooters - Mechanisms designed to shoot game pieces
- End Effectors - Unique mechanisms for game piece scoring, sometimes combined with intaking (Coming Soon)
- Indexers - Mechanisms for transporting game pieces from one part of a robot to another (Coming Soon)
Linear Extensions
Section titled “Linear Extensions”- Continuous Elevators - Elevators with continuous rigging
- Cascade Elevators - Elevators with cascade rigging
- Telescoping Extensions - Telescoping extension mechanisms (Coming Soon)